Please share with ALL friends and family.

Follow me on G+ or Facebook.

Showing posts with label mana. Show all posts
Showing posts with label mana. Show all posts

Thursday, May 22, 2014

MTGUnofficialLandRules

Magic the Gathering
Unofficial Land Rules

Special Single Land Rules
          Any land cards that produce a single general mana type are also counted as the general land that would produce that mana.
          For example, Urborg from Legends, producing black mana therefore counts as a legendary swamp, Tolaria from Legends, producing blue mana therefore counts as a legendary island, Teferi’s Isle from Mirage, producing 2 blue mana therefore counts as a legendary island, Abandoned Outpost from Odyssey, primarily produces white mana therefore counts as a plains, Ancient Den from Mirrodin, produces white mana therefore counts as a plains. Icatian Store of Fallen Empires, produces white mana therefore counts as a plains even though production of mana is by slightly different rules.


Colorless or “BARREN” Land Rules
A Colorless or BARREN land is a land that primarily creates colorless mana. I use the word BARREN to symbolize that the land is stagnant of creating, in general, one of the 5 basic mana types. Primarily means that in the top of its text, it says “add one colorless mana to your mana pool”, or something similar, as the first ability.
          In the text of certain colorless/BARREN land cards, you can create other types of mana through certain circumstances like Adarkar Wastes which primarily creates colorless mana, but can create white mana or blue mana with a cost. When this card creates the other mana, its secondary ability, it temporarily becomes the general land type of that mana (creates blue mana, temporarily becomes an island until untapped and/or ability is done, rendered finished (as long as something is tapped, its ability is still in use, unless said otherwise)).
          In the text of other colorless/BARREN land cards like Shivan Gorge, a legendary barren, you can “tap” for a colorless mana or use its secondary ability to do 1 damage to each of your opponents. Other interesting BARREN land cards are An-Havva Township from Homelands, Aysen Abbey from Homelands, Blinkmoth Nexus from Darksteel, and Cathedral of Serra from Legends.
          So, a BARREN land is any land that primarily creates colorless mana.


Specific Dual-Land Rule
All land cards that produce two types of mana, i.e. dual-lands, are also counted as the basic land types for the mana they produce (if black and blue mana is produced, then the land is counted as a swamp and island). Examples would be Azorius Gate from Return to Ravnica,  producing white and blue mana therefore counts as an island and plains, Orzhov Guildgate from Gatecrash, producing white and black mana therefore counts as a plains and swamp, Akoum Refuge from Zendikar, producing black and red mana therefore counts as a swamp and mountain, Dimir Guildgate from Gatecrash, producing blue and black mana therefore counts as an island and swamp, Salt Marsh from Invasion, producing blue and black mana therefore counts as an island and swamp, and Dreadship Reef from Time Spiral, producing blue and black mana therefore counts as an island and swamp.
          Dreadship Reef might be a specialized dual-land card because of its alternate rules, but because it is a dual-land, the rule still applies of being counted as an island and swamp. As this is a dual-land rule, it does not apply to single specialty lands (Dwarven Hold or Rainbow Vale from Fallen Empires).


Special Land Rules
Rainbow Vale of Fallen Empires is all 5 general land types until it produces the mana of player’s choice.
Crumbling Necropolis from Shards of Alara follows the same rules of dual-lands except for a tri-land.
Rupture Spire from Conflux follows the same rules as Rainbow Vale.
Exotic Orchard from Conflux is all general land types that all opponents control.

http://magiccards.info

Tuesday, March 4, 2014

Magic the Gathering Extended

Magic the Gathering Extended

Well, I have come up with some ideas for the game that others might have thought of, but have not posted before.
Light Game – Decks are made of no more than 60 cards; no person’s deck has cards that cost more than 4 mana to cast.
Medium Game – Decks are made of no more than 90 cards; no person’s deck has cards that cost more than 6 mana to cast.
Heavy Game - Decks are made of no less than 90 cards; no person’s deck has cards that cost no less than 3 mana to cast.

Forever War
-         No less than 3 people
-         No less than 90 cards per deck
-         Each player starts at 100 life
-         Starting and max hand size is 10 cards

Magic the Gathering Gambling
-         This is a point game. You earn points through doing damage to your opponents.
-         The opponent to your left will keep track of the damage you do.
-         For each point of damage you suffer, you add to the pot.
-         You may pull out before losing more life than you have money to show for, but you will get nothing from the pot.
-         Even if you die, you can still be the winner by doing the most damage.
-         Always bring to the table twice as much as your starting life (20) total.
-         Example: Players A, B, C. Penny game. Each start with 20 life, therefore they have 40 pennies. As each suffers damage from the others, they add pennies to the pot. If you end up not having enough money for how much life you lose, then you are out without gaining money from the pot at the end.
-         How much each person gets back at the end of the game depends on who lost the minimal amount of life.
Example is that if a player died with only losing 21 life, then each person gets 21 pennies (in a penny game) back, and the person that did the most damage (the winner) collects the difference.